![]() Two Worlds II won’t have you select a class at its start. While this tactic will ensure you have little fun during each of the game’s many combat sequences, when compared to incessantly dying, it’s not the worst of your options. With the ineffectiveness of simple blocks, I spent most of my time using the “block breaker” ability and subsequently running circles around my enemies until it recharged. ![]() As standard attacks are the most unpredictable, and weak, of the bunch, you’ll spend most of your time in combat waiting for your spells/abilities to recharge. Your abilities are mapped to a hotkey bar located at the bottom-center of the screen. The game boasts a system that, at best, can be described as random button-mashing nonsense. Hopefully you aren’t planning on playing Two Worlds II for its combat either. Add in the game’s abundance of static uninteresting characters and you won’t be playing Two Worlds II for its story. The lethargic plot will most likely fail to keep you interested for the duration of your play-through, but will drown you in standard fantasy clichés at its climax. After being rescued by Orcs, our hero is sent on a mission to discover the origins of Gandohar’s power in order to discover his weakness, put and end to his tyranny and rescue the protagonist’s sister. The protagonist, our nameless customized hero, is being held in captivity by emperor Gandohar. The events of Two Worlds II take place a few short years after Two Worlds. While the short answer to the above question is a simple no, this medieval RPG brings some unique elements to the table. With the abysmal performance of its predecessor, does Two Worlds II even deserve to exist? But, being that it does in fact exist, the more pressing matter is, does it deserve to be played? ![]() The fact that Two Worlds II is a game that you can currently go buy in stores is something I’m still having trouble wrapping my mind around. ![]()
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